SkillPark
Free in betaEnter the park
How it worksThe gameFor teachersScienceDocsFAQ

For Teachers

Publishing & Due Dates

What happens when you publish an assignment, how late joiners are handled, what due dates do, and how to fix, remove or add cards once students have started.

What publishing does

When you click Publish, SkillPark does three things for every student currently in the classroom:

  1. Creates an assignment building in their park.
  2. Schedules every card into their personal spaced-repetition review queue.
  3. Shuffles the four answer options into a different order for each student, so “the answer is B” can’t be passed around.

Publishing is all-or-nothing and safe to retry: if anything interrupts it, clicking publish again finishes the job without creating duplicate buildings or cards.

Students who join later

You never need to republish. A student who joins the classroom after you’ve published automatically receives every active assignment the moment they join — same building, same cards, own shuffled options.

Due dates

A due date is a pacing target, not a lock:

  • Students can still review cards after the due date — spaced repetition continues as long as the assignment is active, because the goal is retention, not a deadline.
  • Your progress view compares each student’s review pace against the due date and shows an on-track / behind signal.
  • Assignments without a due date simply show progress without pacing.

Changing cards after students have started

A published assignment stays editable. Open it and you get Fix, Remove and Add a card, exactly as you had them in the draft — you never have to republish, and students never lose what they have already earned.

What you do What students see
Fix the wording or the explanation The new text reaches every student straight away. Their progress on that card carries on as before.
Change which answer is right That card comes back for everyone today and starts fresh, so nobody is left remembering the wrong answer. Bricks, stars and review history stay.
Remove a card It leaves every student’s review list immediately. Everything they earned on it stays.
Add a card It joins their queue with the rest, inside the limit of 10 new cards a student a day.

Two small rules keep the game intact:

  • An assignment always needs at least one card, so the last one cannot be removed — add a replacement first.
  • Writing and fixing cards by hand is always free. Asking the AI to write a different card, or to add more from your uploaded material, uses AI credits like any other AI run.

You can also change the files a live assignment reads. The Your files panel on the assignment page lets you add a file, take one off, or untick one so the next batch of cards ignores it — handy when the first chapter is done and you want the rest to come from the worksheet. See Your Files.

The building itself does not change when the deck does. Buildings grow on right answers, not on deck size, so adding or removing a card never resets a park.

Assignment lifecycle

State Meaning
Draft Only you can see it; fully editable; doesn’t count toward limits
Published Live in every student’s park; still editable card by card; counts toward the 5-active limit

During the free beta a classroom can have 5 published assignments at once.